You might already have guessed it since there hasn’t been any updates lately, but Revenge of the Cavemen is currently on hold (on ice).
Nevertheless we’re still making games. We’re working on different projects right now, which will be our BA final-projects for graduation in game-design at Zurich University of the Arts.
Take a look at our newly set-up dev-blogs if you want to know more about it.
Altar Game – http://altargame.tumblr.com/
MEANTIME – http://meantimegame.ch
Bobo & Ugh will probably return later this year, so keep your eyes and ears open!
Bobo, Ugh and their hogs have got a new task. The rebellion against the space-dinosaurs has to wait until the holidays are over.
Enjoy Christmas and have fun celebrating the new year!
We just received the amazing news that Revenge of the Cavemen got selected to be showcased at this years Casual Connect 2015 in Tel-Aviv, and we’re very proud of that!
We’re looking forward to show our game and meet awesome people!
If you want to know more about the event, visit their official Website and maybe also check out some other games.
Official Indie Prize Website
Development on Revenge of the Caveman has almost stopped, since both of us are busy with other (also very interesting) projects. You’ll probably hear about it at the end of year.
Until then, the active development on RotC will be heavily reduced but should be picked up at the beginning of 2016.
While we’re at the FANTOCHE Animation Festival in Baden, we’re releasing our brand-new, epic Trailer!
Bobo and Ugh in action!
We are proud to announce that Revenge of the Cavemen will be publicly playable at the FANTOCHE 2015 Animation Festival in Baden for the first time, from 1st – 6th September, 2015!
So if you want to get your hands on the glorious adventure of Bobo & Ugh, move your ass to Baden during the first September week.
FANTOCHE has a long tradition, showcasing the very best swiss and international animation projects and obviously also some games (RotC for example).
Last post is long ago so let us try to sum up what we’ve done since then.
- 25 Commits since the last blogpost.
- Controller setting now only appears in settings when controller is attached.
- No camera overshooting anymore
- Bobo pull-up is now easier.
- Complete menu localization
- Text hints in addition to the original tutorial-stones
- animated Electric/Magnetic chain visualization
- contextual Pentachoron-Units display
Since we registered some not explainable site visit’s, we’re now open for comments!
Share your thoughts if you have any input!
We greatly enhanced Bobo’s pull-up action. He now pulls his-self up, exactly where he jumps off, and in addition, Ugh will try to stick to his back instead of teleporting.